And so, the little bear saw the truth of himself in its entirety for the first time in his existence.
NAME: Threadbare | AGE: 5 | ||
RACIAL JOBS | |||
Bear 8 | Greater Toy Golem 9 | ||
ADVENTURING JOBS | |||
Animator 1 | Duelist 1 | Enchanter 1 | Golemist 1 |
Model 2 | Necromancer 1 | Ruler 4 | Scout 3 |
CRAFTING JOBS | |||
Smith 1 | Tailor 8 | ||
ATTRIBUTES | POOLS | DEFENSES | |
Strength 79 | Constitution 83 | HP 216(236) | Armor 34 |
Intelligence 58 | Wisdom 89 | Sanity 147(167) | Mental Fort. 24 |
Dexterity 41 | Agility 51 | Stamina 102(122) | Endurance 44 |
Charisma 56 | Willpower 47 | Moxie 103(123) | Cool 20 |
Perception 57 | Luck 54 | Fortune 110(130) | Fate 9 |
EQUIPMENT | |||
QUESTS | |||
Save Celia |
GENERIC SKILLS | ||||
Brawling 20(21) | Climb 6 | Clubs and Maces 9 | Dagger 9 | Dodge 2 |
Fishing 1 | Ride 7 | Stealth 3 | Swim 2 |
BEAR SKILLS | ||||
Animalistic Interface N/A | Claw Swipes 16 | Forage 7 | Growl 1 | Hibernate 37 |
Scents and Sensibility 10 | Stubborn 7 | Toughness 12 |
GREATER TOY GOLEM SKILLS | ||||
Adorable 15 | Gift of Sapience N/A | Golem Body 20 | Innocent Embrace 8 | Magic Resistance 4 |
ANIMATOR SKILLS | ||||
Animus 1 | Command Animus 1 | Creator's Guardians 1 | Eye for Detail 1 | Mend 1 |
DUELIST SKILLS | |||
Challenge 1 | Dazzling Entrance 1 | Fancy Flourish 1 | Guard Stance 1 |
Weapon Specialist (Brawling) 1 |
ENCHANTER SKILLS | ||||
Appraise 1 | Glowgleam 1 | Harden 1 | Soften 1 | Spellstore I 1 |
GOLEMIST SKILLS | |||
Command Golem 1 | Golem Animus 1 | Invite Golem 1 | Toy Golem Construction 1 |
MODEL SKILLS | ||||
Dietary Restriction 10 | Fascination 2 | Flex 1 | Self-Esteem 1 | Work it Baby 2 |
NECROMANCER SKILLS | ||||
Assess Corpse 1 | Command the Dead 1 | Soulstone 1 | Speak with Dead 1 | Zombies 1 |
RULER SKILLS | ||||
Emboldening Speech 1 | Identify Subject 1 | Noblesse Oblige 1 | Royal Audience 1 | Simple Decree 1 |
SCOUT SKILLS | ||||
Camouflage 1 | Firestarter 1 | Keen Eye 1 | Sturdy Back 5 | Wind's Whisper 1 |
SMITH SKILLS |
Refine Ore 1 |
TAILOR SKILLS | |
Adjust Outfit 1 | Clean and Press 1 |
TO GET MORE INFORMATION OUT OF AN ELEMENT, TYPE HELP (H) ELEMENT |
Adorable has a chance of activating when you do something cute in front of an audience, or onlookers blame you for something that isn't your fault. It improves the attitude of anyone who fails to resist your charms.
Congratulations, you now have all the attributes and can think and learn. Good luck with that. You also have 0/8 adventuring job slots, and 2/4 crafting job slots.
Your body has no organs, and is made from inorganic or once-organic material infused with a magical force. By being exposed to effects that would kill or cripple living beings and surviving them, this skill will level up. As it levels up, you will gain immunity and resistance to a wider range of lethal effects.
Heals an embraced target 10 X the level of this skill. Will affect on other golems, is standard healing otherwise. Currently activated through Animalistic Interface, and will affect any legal target embraced. Does not affect uninjured targets.
Interesting. So that was why he'd healed the Basement Cat. Threadbare fiddled with his status screen until he found a way to turn the automatic activation off for this one.
Has a chance of negating any non-beneficial magic cast upon you. The chance of success is dependant upon the spellcaster's level.
Allows the beast to use their racial skills without requiring vocalization. All skills that are not constant passives may be turned on and off as the situation and instinct require.
Enhances the damage caused by your hands and feet, and adds the sharp quality for the next five strikes. Currently activated through Animalistic Interface, and will activate whenever you brawl with intent to injure.
Greatly enhances your perception for the purposes of finding food, water, or other natural resources in the wilderness. At higher levels, may be used to locate specific naturally occuring resources. Currently activated through Animalistic Interface, will activate whenever you hunt for natural resources.
Growl at a target to damage their sanity.
Go into a torpid sleep. Requires a cool, dark place and you cannot be affected by the Starving condition. Restores all pools to full, as per a normal rest.
Activates heightened smell, greatly increasing perception for that sense and allowing you to catalogue and remember specific odors. Currently activated through Animalistic Interface, and will activate whenever you encounter an interesting scent.
Increases your resistance to sanity damaging effects.
Has a chance of increasing whenever you take serious damage. Raises your maximum HP by two whenever it increases.
A case of literary theft: this tale is not rightfully on Amazon; if you see it, report the violation.
Separates any usable crafting materials in a container or dirt, ore, or stone into neat piles of material.Resizes any cloth outfit to fit the chosen wearer, and also allows minor alterations.
Turns an object into an animi, capable of movement, combat, and simple tasks as ordered by its creator. Must be in its creator's party to do anything beyond defend itself. The greater the size and mass of the object, the more it costs to animate, and the more hit points, strength, and constitution it begins with. The type of material also factors in, and determines the starting armor rating of the animi.
Allows the caster to issue one command to an animi that isn't currently in its creator's party. If successfully cast, the animi will follow the command to the best of its ability until it is impossible to do so.
Enhances animi in the creator's party, boosting all attributes. The amount buffed is influenced by the animator's will and this skill's level. Has a chance of increasing every time a new animi first joins the animator's party.
Allows the animator to examine the status of any animi, golem, or other construct he looks upon. Also analyzes any object for animation potential and sanity cost. Can be resisted.
Instantly repairs the target construct or object, restoring a small amount of HP, influenced by the level of this skill and the animator's will.
Calls out a target to fight you. They suffer combat penalties based on your charisma unless they are actively trying to attack you. Resistible, because some foes are just too cool for you.
Used before revealing yourself to foes, the more dramatic your appearance the better. Boosts your charisma and cool for a short time.
Unleash a fancy set of moves that don't hurt your foe but look really cool. Attacks their moxie.
Assume a guard stance, and gain a bonus to your dodge skill and armor, at the cost of lowering your strength and dexterity.
Enhances your weapon skill. Automatically assigned to your highest weapon skill. If you have two or more equal highest weapon skills, you may freely choose which to specialize in at any time.
Allows you to see all relevant information about a mundane or magical item.
Infuses any object with a simple light spell. The luminescence is based upon the caster's intelligence.
Increases the toughness of any object or construct temporarily, adding to its armor and/or damage potential.
Decreases the toughness of any object or construct temporarily, reducing its armor and/or damage potential.
Prepares an object that stores a spell or skill inside of it. Anyone can then read, break, drink, or otherwise use the object in an appropriate manner to activate the spell. Requires and consumes one dose of RED Reagents. The enchanter does not have to be the person storing the spell inside the Spellstore.
Allows the caster to issue one command to a golem that isn't currently in a party. If unresisted, the golem will follow the command to the best of its ability until it is impossible to do so, or until the command wears off.
Turns a prepared golem shell into a functional lesser golem, that will obey its creator's commands to the best of its ability.
Used to invite golems into your party. Automatically affects golems created by the golemist, can be resisted by other golems. Will not affect golems in their creator's party.
Allows the golemist to construct a toy golem shell. Requires a toy, one dose of YELLOW reagents, and a level 1 Crystal.
So long as you have spent the last week without eating anything with the UNHEALTHY identifier you gain a small buff to all pools. This bonus is cumulative, up to twice your rank of this skill. Eating UNHEALTHY designated food immediately removes all versions of the buff.
Heal, aid, or otherwise be nice to an enemy in combat. If unresisted by mental fortitude, the foe will become temporarily fascinated with you, for a duration proportionate to this skill's level.
Buff your endurance and cool by the level of this skill.
Buff your mental fortitude and cool by the level of this skill.
Allows the animator to examine the status of any undead creature he looks upon. Also analyzes any corpse for animation potential and sanity cost. Can be resisted.
Allows the caster to issue a command to a single undead creature. If unresisted, the creature most follow its orders to the best of its ability. Can also be used to invite unintelligent undead into a party, at which point they can be verbally commanded indefinitely by the caster.
Creates a soulstone crystal, which can house a newly-deceased spirit or an existing incorporeal undead. A spirit in a soulstone may be conversed with, used to create a new undead, or simply unleashed upon the world at a time of the caster's choosing.
Allows the necromancer to converse with corpses, spirits, or normally incoherent undead. In places with particularly strong spirits, the caster may be notified of the presence of conversable spirits.
Turns a corpse into a zombie. Requires a spirit present in the area.
Buffs all allies moxie and sanity by an amount related to the ruler's charisma. Only affects allies within earshot.
Allows the ruler to examine a sworn subject's status screen. May also be used on people within your party, giving more information than the party status screen.
Buffs all sworn subjects and party members a small amount. The stat buffed is dependant upon your highest attribute.
Buffs your charisma, but only when dealing with sworn subjects
Declare a simple command in twelve words or less. All sworn subjects are notified of the decree. Any who do not comply with this decree take moxie damage influenced by your charisma and wisdom, resisted by cool. Only one simple decree may be in place at a time. Simple commands may not be used to inflict suicidal or self-harmful activities.
Blends the Scout in with his surroundings, buffing their stealth skill. More effective in the wilderness, scales according to skill level.
Creates a fire, burning any flammable material it's used upon. Intensity of the starting flames depends on the skill level.
Buffs a scout's perception, effects dependent upon skill level
Lightens the burdens of any heavy load carried, making items literally weigh less. Does not apply to weapons and armor equipped. Higher skill level means more weight reduction
May be activated silently. Sends a message on the wind to any named target within range. Range and amount of words speakable per message increase with skill level.
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Moridain ago
Are the levels listed on the skills the Class Level required to get them, or their current Rank? If the latter its odd that most are listed as level 1.
So far Necromancer is definitely the odd one out here. Everything else can be used together pretty well to create a charismatic front line fighter and leader of a fanatically loyal golem army.
Necromancer though... Unless there is some way for him to use stored Souls in Golem creation later on? Perhaps forming Golem versions of fallen people and imbuing them with their souls?
Also the fact Moxie is defended against by Cool..? I highly approve.
Andrew Seiple ago
EDIT: Never mind, I misread your question. The levels listed in the skill descriptions are the levels required to GET the skills.
Andrew Seiple ago
Oh, sorry, I get what you're asking about now. The skill description levels are the levels required to get them.
lightningowl15 ago
Remember that most of those skills and the classes they came from he just got right before he went into hibernation for 5 years. ALso if you notice the other skills are all actually spell type skills that need to be activated and he couldn’t do that without a mouth (except sturdy back idk about that)
lightningowl15 ago
“Greater golems possess sapience,“
“Gift of Sapience”
ayyyyyy you did it! Did you change it before this too or just from here onward?
Also does Dietary Restriction not apply during Hibernation? Because if it does he should have like 3000 health (and whatever other stats are boosted)or something (warning: did absolutely no math). Honestly that ability is OP as hell for golems...also would Caradon’s spirit happen to be lingering...? IMO he should level up necromancy to see if he can summon(as in, take them from the afterlife rather than using spirits already in the world) spirits to talk to, if only to learn how to do Golem upgrading from Caradon lol
Andrew Seiple ago
I'll go back and change it when I have more time. Maybe. Time's short, and I'd rather write new stuff than do minor adjustments to the old.
Dietary restriction, like all skills, caps out at five times its parent job level. So he can't raise dietary restriction again until he raises his model job.
lightningowl15 ago
You’ll want to change the wording of the skill then.
”For every week spent avoiding food with the UNHEALTHY identifier, you gain a buff to all your attribute pools, equal to twice your level in dietary restrictions. This skill resets if you ever consume food with the UNHEALTHY identifier.”
This gives the impression that it basically gives out free attributes every week. I’d suggest something like
For every week spent avoiding food with the UNHEALTHY identifier, dietary restriction levels up. Dietary restriction grants attributes equal to twice your level in dietary restrictions. This skill resets to level one if you ever consume food with the UNHEALTHY identifier.
lightningowl15 ago
Also I seem to me missing the entire Model Skills element in the status screen/table
Granitefish ago
The fact that they are buried with gravestones implies that the Vampire survived the night. He could possibly get some Exp from conversing with her.
Andrew Seiple ago
Nope. you can't learn adventuring jobs or crafting jobs from simply being a bear.
The only reason he has bear is because it's a quirk of toy golems, and some other golems. They can pick up additional race jobs based on their shape if the maker is skilled enough.
Andrew Seiple ago
There are always exceptions, but generally in the dumber species they're limited to weird stuff, like the rat king. Which gets a few ruler tricks, and counts as a ruler, but is still a racial job.
Inbetweenaction ago
Troll uses Flaunting it.
it's super effective.
Targets SAN is permanently reduced. Target gouges out it's own eyes. Target faints
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Keep up the good work.